Rebecca Riel - Portfolio
Rebecca Riel
2D, 3D Computer Art and Illustration
Highly experienced computer artist and illustrator with an extensive background in computer art,
animation, as well as extensive traditional and scientific illustration. Shipped over 50 PC and Online
Social game products, including numerous award winning titles, plus more than 20 mobile products.
Career History
The Connection Point
OUTSOURCING LIAISON / Senior Artist / Creative Art Director
Responsibilities include: Creative design, directing the look and feel of the projects, interface design, asset creation,
reviewing and directing outsourcing artists and remote studios. Work directly with programmers and engineers to
determine the most efficient functional interfaces.
Zynga
SENIOR / LEAD / PRINCIPAL ARTIST / Art Outsourcing Liaison / Artist in Residence
OUTSOURCING LIAISON / Senior Artist / Creative Art Director
•
FarmVille
•
Hidden Chronicles
•
Mafia Wars
•
Special Forces
•
Fashion Wars
•
Frontier Ville
•
Fishville
•
Treasure Isle
•
Heroes
•
Pirates
•
R&D et. al.
Responsibilities included: Content creation, art and style direction of in-house and international projects, determining style
and look of projects, reviewed and directed submissions with in-depth feedback and direction. Interviewed and
recommended new hires for various positions.
Internal and International - Outsource liaison -- India, China, Eastern Europe on multiple projects. In addition to creative
direction and creating art for production -- mentored and trained new talent, personally trained international clients and
artists in the US and internationally in their home country studios. Was sent overseas to mentor and train Zynga and
outsourcing studio artists.
Lamplighter Studios
SENIOR / PRINCIPAL ARTIST 2D ASSET PRODUCTION
One of the Principal Artists on one of the earliest iPhone games, “Aurora Feint.” Designed
and created many of the original parts of the game, including richly intricate interfaces, icons,
many components.
LimeLife
SENIOR / PRINCIPAL ARTIST / ART DIRECTOR
Photoshop, 3D Studio Max, ImageReady, etc.
Parachuted in mid-stream to head troubled projects and bring them back on schedule.
Matched or complemented existing art style, refined and added to the project, successfully
bringing the projects to conclusion. Unified existing art styles in all projects, designed and
created characters, animation, game design, logo and marketing materials, etc.. Designed
and created all aspects of the products, from art assets to print media. Work varied from
traditional animation to 3D for sprite based games, Web and Wap products. Intimately
included in the entire design and decision process. Worked closely with in-house and remote
engineers and programmers; designed new projects, Art Directed and mentored junior
artists, interviewed incoming artists and producers.
Titles:
•
Top Chef Challenge (for Bravo, to complement the popular television reality series)
•
Law & Order – Celebrity Betrayal (to complement the popular television adventure /
drama series)
•
Hollywood Hangman Deluxe (a complete redesign and re-skin of LimeLife’s successful
Hollywood Hangman trivia game)
•
Chocolatier (port for Playfirst’s online version)
•
Piñata Bash
•
(more products covered by NDA: casual games geared to female and family audiences)
BC Soft
SENIOR / PRINCIPAL ARTIST 2D & 3D ASSET PRODUCTION
Magician’s Handbook - a delightfully intricate “Search and Find” game with amazingly rich detail.
Mofactor / Seismic / Amplified Games
SENIOR / PRINCIPAL ARTIST 2D & 3D ASSET PRODUCTION
Photoshop, traditional animation, art asset optimization for web and mobile phone applications, etc.
An energetic, creative startup that specialized in early mobile phone games – including both independent creative titles and porting
successful games for other game companies (PC and console) into multiple mobile formats compatible with major phone providers.
Titles:
•
Duckshot (nominated for Mobile Game of the Year 2006)
•
Star Wars – Battle for the Republic
•
Paintball Challenge
•
Mah Jong Express
•
Seaward Ho
•
Cha-Ching
•
Golo Golf Dice
•
Mummy Run
•
Cascade
•
Masters of Horror
•
Geezer’s Bingo
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Push 2 Poker
•
Oasis
•
Las Vegas Tycoon
•
Eggs vs Chickens
THQ Video Production Department
POST VIDEO PRODUCTION, 2D & 3D ASSET PRODUCTION
Maya, PhotoShop, 3D Studio Max, Photoshop, etc.
Part of the Video Production Department creating advertising assets for THQ’s game commercials and sales videos.
Tasks included: creating 3D/2D Illustration / Animation for cut scenes and animated splash screens, post processing video
footage, re-rigging and weighting characters, etc.. Some of the franchises I contributed to include:
Titles:
•
Bratz
•
Full Spectrum Warrior
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Nicktoons
•
Big Mutha Truckers
•
et. al.
Tasks:
•
3D Environments, scenes and animated objects
•
Animated splash screens, transitions, etc..
•
Video post production
•
Hi and Low Poly Art and Textures
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Hi Resolution 3D Environments and Architecture
•
3D/2D Interface design
The Edenbek Corporation
COMPUTER ILLUSTRATION & ANIMATION
3D/2D Illustration / Animation for web based interactive products including games, interfaces for product branding, and
other intellectual properties.
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Low Poly art and Textures
•
Hi Resolution 3D Environments and Architecture
•
3D/2D Interface design
Reflexive Entertainment
LOW POLY: OBJECTS, ENVIRONMENTS, TEXTURES
Richly detailed textures for normal mapping. Created traditionally and in 3D for maximum reusability. Low Poly objects,
structures, environment levels for both Isometric View and full First Person 3D products.
New World Computing / 3DO
SENIOR ARTIST: 2D, 3D
INTERFACE DESIGN
HIGH AND LOW POLY OBJECTS, ENVIRONMENTS, TEXTURES
CHARACTER DESIGN & ANIMATION
Contributed assets to more than 20 game products. Animated objects, intricate weapons, environments, cut scenes,
landscapes, rich accent textures for high and low poly mapping, accurate tiling field textures, etc. Designed and animated
2D and 3D characters. Designed and created full weapons set for Might and Magic VI, which included over 90 high
resolution 3D models of historically accurate weapons and armor, based on own research. Developed structures, created
landscape and layered all objects for Heroes III expansion pack “Armageddon’s Blade.”
Led texture design team for in-house and remote artists. Created tutorials and directed quality control for texture artists.
Principal Artist for landscape and environments in Heroes IV, object creation and special effects.
The Dreamers Guild
ARTIST, ANIMATOR
•
Created Art Assets for limited palette online and PC games
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2D computer art including characters, objects and environments
•
Principal artist for historical based online game
Scientific Illustration
MUSEUM OF NATURAL HISTORY – Santa Barbara
SANTA BARBARA ZOOLOGICAL GARDENS
NATURE CONSERVANCY
STEARNS WHARF EDUCATIONAL INSTALLATIONS – Santa Barbara
SOILMOISTURE EQUIPMENT CORPORATION
RAYTHEON
ANCIENT ARTS INC.
Work includes: Realistic Military illustrations (Secret Classification); Technical & Mechanical Illustration; Botanical &
Zoological Illustrations for Museums, Zoos, Educational Installations; Photography and Graphics for full color printing
applications.
GAME CREDITS
Zynga
•
FarmVille
•
Hidden Chronicles
•
Mafia Wars
•
Special Forces
•
Fashion Wars
•
FrontierVille
•
FishVille
•
Treasure Isle
•
Heroes
•
Pirates
•
R&D
Lamplighter Studios
•
Aurora Feint
LimeLife
•
Top Chef Challenge (for Bravo, to complement the popular television reality series)
•
Law & Order – Celebrity Betrayal (to complement the popular television adventure / drama series)
•
Hollywood Hangman Deluxe (a complete redesign and re-skin of LimeLife’s successful Hollywood Hangman trivia
game)
•
Chocolatier (port for Playfirst’s online version)
•
Piñata Bash
•
(more products covered by NDA: casual games geared to female and family audiences)
BC Soft
•
Magician’s Handbook
Mofactor / Amplified Games / Seismic Games
•
Duckshot (nominated for Mobile Game of the Year 2006)
•
Paintball Challenge
•
Star Wars: Battle for the Republic
•
Seaward Ho!
•
Egg vs Chicken (port to mobile)
•
Oasis (port to mobile)
•
Golo Golf Dice (port to mobile)
•
Mah Jong Express
•
(more products covered by NDA: sports, traditional board games, classic horror, fantasy, et. al.)
THQ
•
Bratz, Full Spectrum Warrior, Nicktoons, Big Mutha Truckers et. al..
The Edenbek Corporation
•
My Corkboard
•
Disney (covered by NDA)
Reflexive Entertainment
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Ravenloft
3DO / New World Computing
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Might & Magic IX: Writ of Fate
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Heroes of Might and Magic IV: Winds of War
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Heroes of Might and Magic IV
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Legends of Might and Magic
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Heroes Chronicles: The Final Chapters
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Heroes Chronicles: Master of the Elements
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Heroes Chronicles: Clash of the Dragons
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Heroes Chronicles: Conquest of the Underworld
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Might & Magic VIII: Day of the Destroyer
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Heroes Chronicles: Warlords of the Wastelands including cover art
•
Heroes of Might and Magic III: The Shadow of Death
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Heroes of Might and Magic III: Armageddon’s Blade
•
Won “Add-On of the Year” for 2000 from “Computer Games Magazine”
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Might & Magic VII: For Blood and Honor
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Heroes of Might and Magic III
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Might & Magic VI: The Mandate of Heaven
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Heroes of Might and Magic II: The Price of Loyalty
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Heroes of Might and Magic II: The Succession Wars
The Dreamers Guild
•
Nick of Time (Historical educational)
•
Skulls, Bones & Buccaneers (Online multiplayer)
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Faery Tale Adventure II Halls of the Dead
You can download a copy of my resume HERE.
“Rebecca is smart,
works very hard, and
is good at her art.
She was passionate
and cared very much
for the projects she
worked on. And she
was a pleasure to
work with!”
-Kenneth Yeast
Director of
Engineeing,
Dreamer’s Guild
“Rebecca is a skilled
artist in a wide array
of styles and media. I
submitted one heck
of a lot of artwork
work orders to her,
often requiring
almost immediate
turnaround to meet
short carrier time
frames for
maintenance ports.
She managed her
priorities exceedingly
well and never let me
down. She is a
fantastic
communicator and,
in watching her
interact with folks not
as familiar with art
requirements, knows
how to draw out what
people really want
from their requests,
even if they haven't
the skills to verbalize
it well the first time
through. She's funny
and supportive. I'd
hire her or work with
her again without a
thought.”
-Mara Kaehin, MBA
Manager,
LimeLife