Rebecca Riel - Portfolio
Rebecca Riel - Portfolio

Rebecca Riel

2D, 3D Computer Art and Illustration

Highly experienced computer artist and illustrator with an extensive background in computer art, animation, as well as extensive traditional and scientific illustration. Shipped over 50 PC and Online Social game products, including numerous award winning titles, plus more than 20 mobile products.

Career History

The Connection Point

OUTSOURCING LIAISON / Senior Artist / Creative Art Director

Responsibilities include: Creative design, directing the look and feel of the projects, interface design, asset creation, reviewing and directing outsourcing artists and remote studios. Work directly with programmers and engineers to determine the most efficient functional interfaces.

Zynga

SENIOR / LEAD / PRINCIPAL ARTIST / Art Outsourcing Liaison / Artist in Residence

OUTSOURCING LIAISON / Senior Artist / Creative Art Director

FarmVille Hidden Chronicles Mafia Wars Special Forces Fashion Wars Frontier Ville Fishville Treasure Isle Heroes Pirates R&D et. al. Responsibilities included: Content creation, art and style direction of in-house and international projects, determining style and look of projects, reviewed and directed submissions with in-depth feedback and direction. Interviewed and recommended new hires for various positions. Internal and International - Outsource liaison -- India, China, Eastern Europe on multiple projects. In addition to creative direction and creating art for production -- mentored and trained new talent, personally trained international clients and artists in the US and internationally in their home country studios. Was sent overseas to mentor and train Zynga and outsourcing studio artists.

Lamplighter Studios

SENIOR / PRINCIPAL ARTIST 2D ASSET PRODUCTION

One of the Principal Artists on one of the earliest iPhone games, “Aurora Feint.” Designed and created many of the original parts of the game, including richly intricate interfaces, icons, many components.

LimeLife

SENIOR / PRINCIPAL ARTIST / ART DIRECTOR

Photoshop, 3D Studio Max, ImageReady, etc.

Parachuted in mid-stream to head troubled projects and bring them back on schedule.

Matched or complemented existing art style, refined and added to the project, successfully

bringing the projects to conclusion. Unified existing art styles in all projects, designed and

created characters, animation, game design, logo and marketing materials, etc.. Designed

and created all aspects of the products, from art assets to print media. Work varied from

traditional animation to 3D for sprite based games, Web and Wap products. Intimately

included in the entire design and decision process. Worked closely with in-house and remote

engineers and programmers; designed new projects, Art Directed and mentored junior

artists, interviewed incoming artists and producers.

Titles:

Top Chef Challenge (for Bravo, to complement the popular television reality series)

Law & Order – Celebrity Betrayal (to complement the popular television adventure /

drama series)

Hollywood Hangman Deluxe (a complete redesign and re-skin of LimeLife’s successful

Hollywood Hangman trivia game)

Chocolatier (port for Playfirst’s online version)

Piñata Bash

(more products covered by NDA: casual games geared to female and family audiences)

BC Soft

SENIOR / PRINCIPAL ARTIST 2D & 3D ASSET PRODUCTION

Magician’s Handbook - a delightfully intricate “Search and Find” game with amazingly rich detail.

Mofactor / Seismic / Amplified Games

SENIOR / PRINCIPAL ARTIST 2D & 3D ASSET PRODUCTION

Photoshop, traditional animation, art asset optimization for web and mobile phone applications, etc. An energetic, creative startup that specialized in early mobile phone games – including both independent creative titles and porting successful games for other game companies (PC and console) into multiple mobile formats compatible with major phone providers. Titles: Duckshot (nominated for Mobile Game of the Year 2006) Star Wars – Battle for the Republic Paintball Challenge Mah Jong Express Seaward Ho Cha-Ching Golo Golf Dice Mummy Run Cascade Masters of Horror Geezer’s Bingo Push 2 Poker Oasis Las Vegas Tycoon Eggs vs Chickens THQ Video Production Department

POST VIDEO PRODUCTION, 2D & 3D ASSET PRODUCTION

Maya, PhotoShop, 3D Studio Max, Photoshop, etc. Part of the Video Production Department creating advertising assets for THQ’s game commercials and sales videos. Tasks included: creating 3D/2D Illustration / Animation for cut scenes and animated splash screens, post processing video footage, re-rigging and weighting characters, etc.. Some of the franchises I contributed to include: Titles: Bratz Full Spectrum Warrior Nicktoons Big Mutha Truckers et. al. Tasks: 3D Environments, scenes and animated objects Animated splash screens, transitions, etc.. Video post production Hi and Low Poly Art and Textures Hi Resolution 3D Environments and Architecture 3D/2D Interface design The Edenbek Corporation

COMPUTER ILLUSTRATION & ANIMATION

3D/2D Illustration / Animation for web based interactive products including games, interfaces for product branding, and other intellectual properties. Low Poly art and Textures Hi Resolution 3D Environments and Architecture 3D/2D Interface design Reflexive Entertainment

LOW POLY: OBJECTS, ENVIRONMENTS, TEXTURES

Richly detailed textures for normal mapping. Created traditionally and in 3D for maximum reusability. Low Poly objects, structures, environment levels for both Isometric View and full First Person 3D products. New World Computing / 3DO

SENIOR ARTIST: 2D, 3D

INTERFACE DESIGN

HIGH AND LOW POLY OBJECTS, ENVIRONMENTS, TEXTURES

CHARACTER DESIGN & ANIMATION

Contributed assets to more than 20 game products. Animated objects, intricate weapons, environments, cut scenes,

landscapes, rich accent textures for high and low poly mapping, accurate tiling field textures, etc. Designed and animated

2D and 3D characters. Designed and created full weapons set for Might and Magic VI, which included over 90 high

resolution 3D models of historically accurate weapons and armor, based on own research. Developed structures, created

landscape and layered all objects for Heroes III expansion pack “Armageddon’s Blade.”

Led texture design team for in-house and remote artists. Created tutorials and directed quality control for texture artists. Principal Artist for landscape and environments in Heroes IV, object creation and special effects. The Dreamers Guild

ARTIST, ANIMATOR

Created Art Assets for limited palette online and PC games

2D computer art including characters, objects and environments

Principal artist for historical based online game

Scientific Illustration

MUSEUM OF NATURAL HISTORY – Santa Barbara

SANTA BARBARA ZOOLOGICAL GARDENS

NATURE CONSERVANCY

STEARNS WHARF EDUCATIONAL INSTALLATIONS – Santa Barbara

SOILMOISTURE EQUIPMENT CORPORATION

RAYTHEON

ANCIENT ARTS INC.

Work includes: Realistic Military illustrations (Secret Classification); Technical & Mechanical Illustration; Botanical &

Zoological Illustrations for Museums, Zoos, Educational Installations; Photography and Graphics for full color printing

applications.

GAME CREDITS

Zynga FarmVille Hidden Chronicles Mafia Wars Special Forces Fashion Wars FrontierVille FishVille Treasure Isle Heroes Pirates R&D Lamplighter Studios Aurora Feint LimeLife Top Chef Challenge (for Bravo, to complement the popular television reality series) Law & Order – Celebrity Betrayal (to complement the popular television adventure / drama series) Hollywood Hangman Deluxe (a complete redesign and re-skin of LimeLife’s successful Hollywood Hangman trivia game) Chocolatier (port for Playfirst’s online version) Piñata Bash (more products covered by NDA: casual games geared to female and family audiences) BC Soft Magician’s Handbook Mofactor / Amplified Games / Seismic Games Duckshot (nominated for Mobile Game of the Year 2006) Paintball Challenge Star Wars: Battle for the Republic Seaward Ho! Egg vs Chicken (port to mobile) Oasis (port to mobile) Golo Golf Dice (port to mobile) Mah Jong Express (more products covered by NDA: sports, traditional board games, classic horror, fantasy, et. al.) THQ Bratz, Full Spectrum Warrior, Nicktoons, Big Mutha Truckers et. al.. The Edenbek Corporation My Corkboard Disney (covered by NDA) Reflexive Entertainment Ravenloft 3DO / New World Computing Might & Magic IX: Writ of Fate Heroes of Might and Magic IV: Winds of War Heroes of Might and Magic IV Legends of Might and Magic Heroes Chronicles: The Final Chapters Heroes Chronicles: Master of the Elements Heroes Chronicles: Clash of the Dragons Heroes Chronicles: Conquest of the Underworld Might & Magic VIII: Day of the Destroyer Heroes Chronicles: Warlords of the Wastelands including cover art Heroes of Might and Magic III: The Shadow of Death Heroes of Might and Magic III: Armageddon’s Blade Won “Add-On of the Year” for 2000 from “Computer Games Magazine” Might & Magic VII: For Blood and Honor Heroes of Might and Magic III Might & Magic VI: The Mandate of Heaven Heroes of Might and Magic II: The Price of Loyalty Heroes of Might and Magic II: The Succession Wars The Dreamers Guild Nick of Time (Historical educational) Skulls, Bones & Buccaneers (Online multiplayer) Faery Tale Adventure II Halls of the Dead
Resume
You can download a copy of my resume HERE.
“Rebecca is smart, works very hard, and is good at her art. She was passionate and cared very much for the projects she worked on. And she was a pleasure to work with!” -Kenneth Yeast Director of Engineeing, Dreamer’s Guild
“Rebecca is a skilled artist in a wide array of styles and media. I submitted one heck of a lot of artwork work orders to her, often requiring almost immediate turnaround to meet short carrier time frames for maintenance ports. She managed her priorities exceedingly well and never let me down. She is a fantastic communicator and, in watching her interact with folks not as familiar with art requirements, knows how to draw out what people really want from their requests, even if they haven't the skills to verbalize it well the first time through. She's funny and supportive. I'd hire her or work with her again without a thought.” -Mara Kaehin, MBA Manager, LimeLife
© Rebecca Riel 2023